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Full Version: Unbalanced trade ranges
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Does anyone know the reason for the unbalanced trade ranges of some items rather than the standard +/-5%? Examples:

- Planks are at 199 with a 189 min (-5%) and a 200 max (+0.5%)
- Death Runes are at 305 with a 290 min (-5%) and a 306 max (0.3%)

Are these limits fixed by Jagex to keep them in line with store prices? If so, why wouldn't they let the market push up the store price when the market price stays at the upper limit for some number of days?



Thanks!
Maybe it's because runes are necessary for any magic and required in large quantities. Price manipulation of those items would make mages very dependent on those who set the price of runes.
Trade ranges and trade limits and transaction limits are not set in stone at Jagex. The RuneScape economy may be vast and primarily influenced by supply and demand, but Jagex keeps tight control on aspects of the economy that could unbalance the game. And I'm not talking about economic inbalance. I'm talking about unbalancing whole skills and other dynamics of the game. The dynamics of the RuneScape economy and Jagex control over said economy are incredibly complex and are not fully known or understood by those on the outside of the Jagex house.

I imagine that runes in particular are closely controlled by Jagex and have set ranges they can fluxiate within. I'm just guessing here. The closer key items get to their unknown Jagex approved upper and lower levels, the maximum and minimum prices may tighten up considerably.
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