05-27-2009, 10:23 AM
Edit: I removed the [img] tags because the picture stretched the page.
Horses are an idea that I've had for a long time. Maybe a year ago I posted a well thought out suggestion on RuneHQ, that got positive reviews. I feel like rewriting it now because it's a great suggestion.
There will be 3 parts to having a horse, and using it. The horses themselves, the stables that they will live in, and the location of the stables. The main purpose of having a horse will be for transportation. We already have teleports to pretty much ever main city, either by a spell or by jewellery, but we don't have ways of getting to those obscure places in the middle of nowhere, like a specific spot at a hunter ground, or somewhere that you just go often but don't like walking to.
The Horses
The horses will be tied into the summoning skill, however horses will not be pets nor familiars, because they won't follow you. A horse will always remain in one of the stables that you construct, and the amount of horses that you can own at one time will be dependent on your summoning level.
1 horse = 1 summoning
2 horses = 26 summoning
3 horses = 59 summoning
4 horses = 81 summoning
5 horses = 99 summoning
There is no real need for more than 5 horses, which will be understandable as you read this suggestion. There will also be types of horses, each coming with their own advantage and disadvantage.
Baby horse = 1 summoning
Colt = 15 summoning
Horse = 30 summoning
Mature horse = 50 summoning
Fit horse = 70 summoning
Mustang = 85 summoning
Each horse can only travel a certain distance at a time. I don't know of any RuneScape measurement system so I'll use my own. 1 "city" is the distance between Falador and Varrock if you walked directly from the big north Falador gate to the gate of West Varrock (passing through the Barbarian Village).
A "run" is when you use your horse to travel from one stable to another.
"Recovery time" is the time that a horse needs to rest. Each horse can do up to a certain amount of runs without a break, after that the horse MUST rest for the recovery time IF the time between each run was LESS than the recovery time. For example, a horse does 6 runs with only 2 minutes of break between each run. After the 6th run, the horse MUST rest. However if there was a 10+ minute break between run's 2 and 3, run 3 would start the 6-run counter again, as the horse has had time to rest.
Baby horse
The baby horse is the most basic horse that you can buy. He is available for purchase at the price of 5k gp from the horse tamer. He is only capable of 2 runs at a time, and requires 15 minutes of recovery time . He can only travel the distance of 1 city at a time.
Colt
The colt is obtainable by 2 methods. He can be purchased for 50k gp from the horse tamer, or if you have had a baby horse for 7 days, then your baby horse will have the option of growing up. He is capable of 4 runs at a time and requires 15 minutes of recovery time. He can travel up to 1.5 cities in 1 run.
Horse
He's pretty much the standard horse that most will use. Cheap and cost effective; every horse after this one would be a bonus but not necessary. The horse is available for 500k gp from the horse tamer, or if you have had a colt for 31 days, you will have the option for your colt to grow up. He can do up to 6 runs at a time, with only 10 minutes of recovery time, and is able to travel 3 cities in 1 run.
Mature Horse
This horse is available for 2m gp from the horse tamer, or you can have your horse grow up after 62 days. This is an old horse, hence the name "mature" horse. He has one major disadvantage, but one big advantage. He can only do up to 1 run at one time with a recovery time of 1 hour, however he can travel the distance of 9 cities (approximately the distance across RuneScape, not including Soul Wars). Because he is such an old horse he can't travel for long, but when he travels he is steady, and he knows all the short cuts through experience.
Fit Horse
This horse will meet the needs of most players. You can purchase him for 2m gp from the horse tamer or you can let your horse grow into him after 62 days (he does not grow up from a mature horse). He is pretty much the opposite of the mature horse. He can do up to 15 runs at a time and he only has a recovery time of 5 minutes. However he can only travel 1.5 cities in one run.
Mustang
This is the most powerful horse of all. He combines the power of the mature horse and fit horse. He is available for purchase for the nifty price of 7.5m gp. There is no horse that grows into him, because the mustang is a rare breed of horse that only the horse tamer can tame. He can run the distance of 6 cities (3/4 of the way across RuneScape) in one run, and can do up to 10 runs at a time. He only has a recovery time of 3 minutes.
You can only have a certain amount of horses at one time, and it can be a mix of any kind. For example, you can have 5 baby horses, or 4 baby horses and 1 mustang, or 5 mustangs, or any other combination, depending on your summoning level.
The Stables
The stables are just as important as the horses themselves. The stables keep the horses safe from thieves (who wouldn't want to steal a 7.5m horse?), the climate and it gives them a place to sleep and live. Each stable has basic necessities, and as the stables get higher leveled, they can take care of more powerful horses. The stables will be tied in with the construction skill. Below is a list of all the stables, what kind of horse they can carry, and the construction level needed to make the stable.
Wooden stable: Baby horse; 1 construction
Stable: Up to horse; 30 construction
Advanced stable: Up to mature and fit horses; 50 construction
Master stable: All horses; 75 construction
Wooden Stable
The most basic, simple stable of all. Can only hold up to one horse at a time. Can be made from any wood.
Stable
Can hold up to 2 horses at one time. Must be made from maple logs or higher.
Advanced Stable
Can hold up to 3 horses at one time. Must be made from yew logs or higher.
Master Stable
Can hold up to 4 horses at one time. Must be made from magic logs.
The entire point of a stable is to hold your horses between runs. For example, you construct a stable outside Falador, and a stable in Yanille. You have a mustang in your Falador stable. You can go to your stable, and chose to ride your mustang to any other stable within the allowed distance. Lets say you chose to go to the Yanille stable. So you choose Yanille and you will ride your mustang there. Now your mustang will be in your Yanille stable, not the Falador one. You just completed one run. Having multiple stables means you can travel to any one of them at any time, assuming your horse is not in a recovery period. However the point of horses is not to travel to cities, but to the obscure locations.
Locations
Below is a map of RuneScape, cordoned off according to how accessible it is for horses. A stable can not be built in the red zones. Obvious reasons for islands. I chose to cordon off the Elven lands because anyone who has done the quest Roving Elves knows that it's no place for a horse. A stable can be built in any other zone, but only fit, mature and mustangs will be able to reach stables located there.
http://i42.tinypic.com/30l14s2.png
You can build any amount of stables, but keep in mind that they will cost upwards of 250k each for an advanced stable. I still haven't set any prices for stables because I hate construction.
So tell me what you think.
PS..forgot to add... actually riding a horse is instant, like teleporting. You don't actually see yourself riding a horse lol.
Horses are an idea that I've had for a long time. Maybe a year ago I posted a well thought out suggestion on RuneHQ, that got positive reviews. I feel like rewriting it now because it's a great suggestion.
There will be 3 parts to having a horse, and using it. The horses themselves, the stables that they will live in, and the location of the stables. The main purpose of having a horse will be for transportation. We already have teleports to pretty much ever main city, either by a spell or by jewellery, but we don't have ways of getting to those obscure places in the middle of nowhere, like a specific spot at a hunter ground, or somewhere that you just go often but don't like walking to.
The Horses
The horses will be tied into the summoning skill, however horses will not be pets nor familiars, because they won't follow you. A horse will always remain in one of the stables that you construct, and the amount of horses that you can own at one time will be dependent on your summoning level.
1 horse = 1 summoning
2 horses = 26 summoning
3 horses = 59 summoning
4 horses = 81 summoning
5 horses = 99 summoning
There is no real need for more than 5 horses, which will be understandable as you read this suggestion. There will also be types of horses, each coming with their own advantage and disadvantage.
Baby horse = 1 summoning
Colt = 15 summoning
Horse = 30 summoning
Mature horse = 50 summoning
Fit horse = 70 summoning
Mustang = 85 summoning
Each horse can only travel a certain distance at a time. I don't know of any RuneScape measurement system so I'll use my own. 1 "city" is the distance between Falador and Varrock if you walked directly from the big north Falador gate to the gate of West Varrock (passing through the Barbarian Village).
A "run" is when you use your horse to travel from one stable to another.
"Recovery time" is the time that a horse needs to rest. Each horse can do up to a certain amount of runs without a break, after that the horse MUST rest for the recovery time IF the time between each run was LESS than the recovery time. For example, a horse does 6 runs with only 2 minutes of break between each run. After the 6th run, the horse MUST rest. However if there was a 10+ minute break between run's 2 and 3, run 3 would start the 6-run counter again, as the horse has had time to rest.
Baby horse
The baby horse is the most basic horse that you can buy. He is available for purchase at the price of 5k gp from the horse tamer. He is only capable of 2 runs at a time, and requires 15 minutes of recovery time . He can only travel the distance of 1 city at a time.
Colt
The colt is obtainable by 2 methods. He can be purchased for 50k gp from the horse tamer, or if you have had a baby horse for 7 days, then your baby horse will have the option of growing up. He is capable of 4 runs at a time and requires 15 minutes of recovery time. He can travel up to 1.5 cities in 1 run.
Horse
He's pretty much the standard horse that most will use. Cheap and cost effective; every horse after this one would be a bonus but not necessary. The horse is available for 500k gp from the horse tamer, or if you have had a colt for 31 days, you will have the option for your colt to grow up. He can do up to 6 runs at a time, with only 10 minutes of recovery time, and is able to travel 3 cities in 1 run.
Mature Horse
This horse is available for 2m gp from the horse tamer, or you can have your horse grow up after 62 days. This is an old horse, hence the name "mature" horse. He has one major disadvantage, but one big advantage. He can only do up to 1 run at one time with a recovery time of 1 hour, however he can travel the distance of 9 cities (approximately the distance across RuneScape, not including Soul Wars). Because he is such an old horse he can't travel for long, but when he travels he is steady, and he knows all the short cuts through experience.
Fit Horse
This horse will meet the needs of most players. You can purchase him for 2m gp from the horse tamer or you can let your horse grow into him after 62 days (he does not grow up from a mature horse). He is pretty much the opposite of the mature horse. He can do up to 15 runs at a time and he only has a recovery time of 5 minutes. However he can only travel 1.5 cities in one run.
Mustang
This is the most powerful horse of all. He combines the power of the mature horse and fit horse. He is available for purchase for the nifty price of 7.5m gp. There is no horse that grows into him, because the mustang is a rare breed of horse that only the horse tamer can tame. He can run the distance of 6 cities (3/4 of the way across RuneScape) in one run, and can do up to 10 runs at a time. He only has a recovery time of 3 minutes.
You can only have a certain amount of horses at one time, and it can be a mix of any kind. For example, you can have 5 baby horses, or 4 baby horses and 1 mustang, or 5 mustangs, or any other combination, depending on your summoning level.
The Stables
The stables are just as important as the horses themselves. The stables keep the horses safe from thieves (who wouldn't want to steal a 7.5m horse?), the climate and it gives them a place to sleep and live. Each stable has basic necessities, and as the stables get higher leveled, they can take care of more powerful horses. The stables will be tied in with the construction skill. Below is a list of all the stables, what kind of horse they can carry, and the construction level needed to make the stable.
Wooden stable: Baby horse; 1 construction
Stable: Up to horse; 30 construction
Advanced stable: Up to mature and fit horses; 50 construction
Master stable: All horses; 75 construction
Wooden Stable
The most basic, simple stable of all. Can only hold up to one horse at a time. Can be made from any wood.
Stable
Can hold up to 2 horses at one time. Must be made from maple logs or higher.
Advanced Stable
Can hold up to 3 horses at one time. Must be made from yew logs or higher.
Master Stable
Can hold up to 4 horses at one time. Must be made from magic logs.
The entire point of a stable is to hold your horses between runs. For example, you construct a stable outside Falador, and a stable in Yanille. You have a mustang in your Falador stable. You can go to your stable, and chose to ride your mustang to any other stable within the allowed distance. Lets say you chose to go to the Yanille stable. So you choose Yanille and you will ride your mustang there. Now your mustang will be in your Yanille stable, not the Falador one. You just completed one run. Having multiple stables means you can travel to any one of them at any time, assuming your horse is not in a recovery period. However the point of horses is not to travel to cities, but to the obscure locations.
Locations
Below is a map of RuneScape, cordoned off according to how accessible it is for horses. A stable can not be built in the red zones. Obvious reasons for islands. I chose to cordon off the Elven lands because anyone who has done the quest Roving Elves knows that it's no place for a horse. A stable can be built in any other zone, but only fit, mature and mustangs will be able to reach stables located there.
http://i42.tinypic.com/30l14s2.png
You can build any amount of stables, but keep in mind that they will cost upwards of 250k each for an advanced stable. I still haven't set any prices for stables because I hate construction.
So tell me what you think.
PS..forgot to add... actually riding a horse is instant, like teleporting. You don't actually see yourself riding a horse lol.
