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Skillcape and Emote Animations
05-25-2010, 11:45 AM
Post: #1
Skillcape and Emote Animations
Official Post
Quote:This week, we have made some animation improvements to standard and skillcape emotes. All standard emotes have now been ‘tweened’ (a process that blends together existing frames of animation). This process results in much smoother animations without changing how they look.

We’ve applied this tweening process to all of the skillcape emotes too, as well as adding particle effects to them (things like twinkling lights and fire), giving you even more reason to show off your skillcapes. To see these particle effects, you will need to set the ‘Particles’ option in the Custom Graphics Options menu to ‘Medium’ or ‘High’.

A handful of skillcape emotes have also been given an animation overhaul to bring them in line both with our original vision and the quality of the other skillcape animations. We’ve only done this for skillcape emotes that either weren’t fully representative of their skill or where we’d previously hit limitations with the game engine. For more information on these changed skillcape animations, head to Recent Updates in your forum community.

Mod Woody
RuneScape Graphics

Forum Post
Quote:The aim of this update was to ‘tween’ (smoothly blend or interpolate between animation frames) the skillcape emote animations to give them a more fluid and refined feel, and to add particles to embellish their appearance and make them all a bit more spectacular. We also wanted to give an overhaul to some of the emotes we felt were not quite consistent with the overall quality of the others. The more drastically changed skillcape emotes are:

Attack:
When we added the flame effect with particles to this emote we realised that the animation itself wasn’t giving the impact we wanted to really show off the Attack skill. We stuck to the original concept, but reworked the animation to make the poses more dynamic.

Constitution:
We didn’t quite achieve what we set out to do with the original Constitution emote, so we thought that now was the perfect opportunity to give you a new emote, much closer to our original vision. The original skillcape emote was restricted in terms of animation due to us reaching limits with the amount of detail we could put into the various models used in the emote. With these limitations in mind we were able to rethink how to approach the emote and give you a new animation with more finesse than the original.

Defence:
Much like with the Attack skillcape emote, we just felt that the animation for this emote was a little lacking and didn’t really give enough action for a combat skill. In the same vein as with Attack, we re-imagined the animation to be a more convincing representation of the skill.

Summoning:
Like with Constitution, this was another emote where we hit some limitations in the game engine, which meant we had to cut the idea back. We had to restrict the amount of action in the emote as the original animation didn’t live up to our initial expectations. To enable the update of this emote we had to cut one of the familiar heads from the animation, but this has allowed us to make it a lot smoother and add particles for a much more spectacular result.

Thieving:
We realised the one thing missing from the original Thieving skillcape emote was some actual thieving. Rather than having a bag of gold just appear on the player’s back, we wanted them to actually take the bag of gold in a suitably sneaky fashion, which is what the new emote does.
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05-27-2010, 11:25 AM
Post: #2
RE: Skillcape and Emote Animations
I personally like the new cape emotes. it gets you to want to strive for the cape now. i like how they changed the thieving cape to something that looks better for its meaning.
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05-27-2010, 01:42 PM
Post: #3
RE: Skillcape and Emote Animations
agreed! I always thought it was pretty lame for a thieving cape... but the cape looks much nicer now. I'm loving all the graphical updates they have been adding!

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07-22-2010, 10:00 AM
Post: #4
RE: Skillcape and Emote Animations
who agrees with me on the point that no-matter how you get to 99 in a skill you should be able to get a skill cape...

my view is that all f2p skill-capes should be non-mem...
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07-23-2010, 08:48 AM
Post: #5
RE: Skillcape and Emote Animations
(07-22-2010 10:00 AM)hvi25 Wrote:  who agrees with me on the point that no-matter how you get to 99 in a skill you should be able to get a skill cape...

my view is that all f2p skill-capes should be non-mem...

^err off topic and technically doesn't make sense should be moved imo...

However to answer the question i think that non members should get a more descret alternative to the Skill cape perhaps just the "hood" ?

An untrimmed and trimmed hood perhaps?

Would be rather descret but would ownage!!!!

Green
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